

“About midway through StarCraft, a proper cinematics team formed at Blizzard Entertainment, where all cinematics but one were created,” he said. Without much of a story to work with beyond ‘Kill Diablo,’ the video was created more to set a mood than to kick off a story. Diablo’s opening cinematic was made late in the production process before the story was finalized, consisting of a brief tour of a derelict town that may or may not be Tristram, shots of monsters roaming a dungeon, some mysterious force sliding the lid off of its sarcophagus, and several close-ups of an important-looking-but-never-used sword sticking out of a hilltop. “However, the idea of devoting an entire internal team to cinematics took time to catch on and remained disconnected from the game development process. “Today, Blizzard fans look forward to the company’s cinematics almost as much as they anticipate its games,” Craddock said. Here’s a quote about the cinematic stuff and the story surprise they created for Blizzard North in Diablo I. The article on ShackNews covers the creation of the Blizzard cinematic department, and early ideas for an always-online requirement for a very un-warcraft-like War3.


More interesting tidbits from David Craddock’s upcoming book on Blizzard North today, courtesy of ShackNews and Fmulder, who started a good lore/story debate with his forum post.
