
Ken Levine, who worked at Looking Glass when it making System Shock, certainly never stopped trying to make System Shock, eventually giving BioShock: Infinite an ending that suggests there are thousands upon thousands of variations on this theme.Today, Nightdive Studios announced that it has switched engines from Unity to Unreal 4 for its upcoming game System Shock, which for those of you who don't know, is a "faithful" reboot of System Shock 1. In addition to announcing the new engine swap, Nightdive also released a new early pre-alpha trailer, as well as some new screenshots, showing off what the game looks like in its new engine. It’s easy to understand why people played this game and then became obsessed with it, why you can trace some people’s careers through the game. There’s always a discovery - a new weapon or a vending machine or a shortcut - or at least a useful lesson lying in wait. I often found my way through levels mostly by accident, by deciding to turn down hallways I hadn’t gone down before. It also rewards your curiosity as much as it does your caution. You can get yourself into unsolvable situations - it’s a game that asks you to pay attention, that doesn’t always signpost the next thing to do.


You can - and probably will - eat absolute shit the first time you try to make your way through the medical bay. What really excites me when I play System Shock is how little it holds my hand.
